I was so disappointed in the filming, rendering another module took too long and i wasnt able to film until the day after planned meaning the actors/people who agreed to help werent prepared, which means it was rushed more than id have liked it.
The original plan was the left actor (girl) would dress in red (hat/tshirt/hoodie) and the right actor (boy) would dress in blue, and the middle (male, player three) would dress in green to correspond with thier characters, just incase the seating or acting wasnt obvious enough.
There was a small window of opportunity before the house would fill with both uncooperative people and noise that i couldnt use, so i had to take the dozen takes (just incase one worked better than the other, or there was a horrible camera shake etc in it, i couldnt run the risk of needing to reshoot) so they never got in the intended symbolic colours.
i choose this room inparticularly because the tv is on a plain wall, so there shouldnt be anything to distract the motion track when it comes time to bring the film into after effects.
i choose a female and two males because it kinda matches the differences in the shapes.
Unfortunately none of them could help laughing, so im not sure if the fun of the game and short is portrayed through that or if it simply looks like i didnt look for more serious actors, but overly dramatic smugness and disappointment was what i was going for.
I ran into awkward but minor trouble in brief one with the points going way off and skewed in after effects because within the 20 or so seconds of tracking the tv changed scenes several times, which meant colour and lighting did too, so i kept the tv off hoping the reflection didnt do the same and it was just a hazard of the tool.
Tracking turned out to be rather tricky because not because of the problems i had anticipated but one i had forgotten, the tv went of screen, i shouldve known better since i made the same mistake in brief one but after trying to fix it i just cut the weekly project short from 30 seconds to 20, unfortunately i couldnt do it this time, so it was a long process of doing it frame by frame 4 or 5 times, the analyze forward kept messing them up, not as drastically each time, but still moving them where i didnt want.
Once the 4 point track was adjusted it was time to replace the footage to the game.
The null object was now motion tracked and the points were manually adjusted to maintain perspective, frame by frame,
i parented the null object with rendered video, precomposited the film so it was feathered round the edges so it didnt look jagged when motion tracked. feather mask
once applied to the original comp i applied a fast blur to finish it off.
edited the motion track on the end of the animated comp, some minor changes before exporting.
Once all those were done i exported out at its highest quality and uploaded it to both vimeo and youtube, with hopes i would finish another module within enough time to allow me to back track and add in sound.
The sound never happened as uploading several projects took so long with the internet speed in the snowy weather.
It was just one of those unavoidable things, and adding sound just wont happen before the deadline.