Brief two is slightly more complex and from even early brainstorms i can imagine will be time consuming, each brief is different and full of potential but every time i think of a plan i keep coming into dead ends, mainly surrounding the timescale in which to do the project. although 7ish weeks seems a feasible task, i also have to include work a child and two other university projects, all of which require alot of attention, the last thing i want to do for this project is take an easy way out, i want something short and decent enough to go in a final year portfolio, so time management and accessibility all needs to be taken into account when brainstorming each brief and choosing which i can not only achieve but do well.
The music video, fan video brief appeals t me as i could really work with current vlogs and pop culture, theres an abundance of fan films and fan theories that i could warp to my own short film, off the bat im thinking something small but funny, parody like, using green screens primarily, camera tracking, and heavy on the effects and compositing, however unless i come up with or come across the right script i would spend too much time in planning and developing than i would editing which is the time consuming aspect of this brief.
The cheesy horror/sci-fi short was my next choice, possibly a very easily rigged characters, like a fanged slug/worm or possibly a 3d character i already have, however thats basing the entire script and storyboard around current assets, otherwise i need to account of asset modeling and rigging times, this brings up my own personal acknowledgment that although i enjoy 3d and what i can produce, i know myself i am far too slow considering my current workload, which makes me think this isnt the smartest route, although if i did it would mainly be 3d tracking, i would have to really go out of my way and script to add in any extra techniques i learned form brief one, although that may sound lazy, my point is it would ruin the end effect and look less like a portfolio piece and more like a school assignment that was less creative and more checking the boxes and piling techniques together for no reason, id like to avoid that outcome if possible.
It is early days in the assignment but i want to be sure im not biting off more than i can chew at a crucial time in final year but also not cutting corners, this will be a chance to push a few boundaries and techniques i am not used to but i need to account for panicking time and plan this project accordingly, without proper foundations it could end up looking like someones a level project and be worthless to both portfolio and grade.
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