Tuesday, 17 January 2017

creating the platform

The platform was more texturing and wrapping than creating, it was a simple cube, beveled and smoothed out, i didnt want it too smooth, it was still to look like an awkward 80s arcade game.

I uved the stage within Maya but textured the stage through mudbox, i had used mudbox before it wasnt that difficult in comparison but uv mapping within maya was a whole new experience im in no rush to relive.
Although i didnt enjoy using maya, i needed to push myself in this project, although all of digital compositing is new to me, i still wanted to gain a bigger experience in this project, maya was definitely an experience, hopefully one i can use in the industry though.



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