As discussed before i used adobe photoshop for the 2d assets. The 2d elements include titles, player tags and health bars.
Originally there were a few other elements including banners which took over the whole screen and didnt suit the style i was aiming for, and a count down timer sequence that i ran out of time to finish.
It is now days until the deadline and i feel it isnt as important as finishing off other aspects of the short.
I used different layers for gauges and boarders so i can reduce the health bars etc in after effects without effecting the boarders
Once that was done i exported title sequences separately from photoshop so they can be animated separately as well.
This was because they were not native title faces to after effects, the titles are PNGs as opposed to text, as hard as i tried i couldnt find the right text without ripping off the actual games so i roughly made my own, the type is the give away at this point what style it was supposed to be following..
I took all this to after effects and twiddled about with it, using inspiration from the classic fight games, but the process is relatively self explanatory, it was mostly tweens and the original 3d animation, the only thing i can think of to explain slightly is the health bar was animated frame by frame and with a shape mask, this allowed it animate separately and not interfere even slightly with the other elements, giving the overall animation a smoother more organised appearance.
from here it should be a matter of filming, tracking, slight editing, sounds, and background noises, then hopefully if i get all that and further blogs complete i might be able to back track and add in the opening titles to polish off the look.



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